![]() The workflow of digital sculpting feels very much like traditional sculpting, adding daubs of digital clay and dynamically shaping them into a sculpture, while polygon subdivision modeling requires careful construction and adjustment of a quadrangular polygon cage in order to successfully subdivide it to a smooth result. ![]() I love the technique of freeform digital sculpting, as an alternative to polygon subdivision modeling. We bring to you in the following section some of his work. ![]() Metin Seven a 3D designer, illustrator and animator has done a comparative study on the two best 3D auto-retopology algorithms available today - 3D Coat's Autopo and ZBrush's ZRemesher.
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